![]() The last two thrown overboard are the music box and its key, left unturned. The Collector will begin to throw relics overboard. Once the time is right, the Collector will direct the Fisherman to sail west of Greater Marrow, to the place where they lost her. He will tell the Fisherman that they need to wait for the fog to thicken before making their last voyage to the sea. It is with that pursuit the fisherman sails across the map, looking for the remaining relics.įor this ending, the Fisherman must hand over all five relics to the Collector. He introduces himself as the Collector and offers the Fisherman dredging equipment in exchange for the four remaining relics. Once the Fisherman arrives to the stranger's manor on Blackstone Isle. The stranger requests that the Fisherman bring the artifact to Blackstone Isle. Upon returning to his boat, he sees a man outside his boat's cabin window. He brings the odd fish to the Fishmonger who then cuts it open and hands the Fisherman his first Relic, a delicately patterned handkerchief. Fortunately, the Mayor gives him one of the old rusty boats and gets the Fisherman to acquaint himself with the local Fishmonger and Shipwright.įor a while nothing seems out of the ordinary, until the Fisherman catches his first Aberration. ![]() He runs his boat into the jagged rocks along the bay the Fisherman survives the impact unharmed, but his boat is damaged beyond repair. He heads to Greater Marrow after seeing a wanted ad for an angler. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |